Playing with science: Exploring how game activity motivates users participation on an online citizen science platform
نویسندگان
چکیده
Purpose – This paper examines intrinsic forms of motivation and particular incidents of play, socialisation, fun and amusement on an online crowdsourced citizen science platform. The paper also investigates gamised activity (Greenhill et al., 2014) as a form of intrinsic motivation adding a sense of play to work and tasks (Xu et al., 2012). These concepts are explored through close scrutiny of the online citizen science platform Zooniverse.org. Design/methodology/approach – Qualitative techniques with an interpretivist approach are used to analyse online content found within citizen science platforms, related forums and social media by examining incidents of play, socialisation, fun and amusement to investigate how these aspects are applied as a form of user motivation. Findings – We find that when users classify crowdsourced tasks voluntarily it does not matter how users are classifying as long as it is accurately. However, what does matter is why they are doing it particularly because of the complex processes that builds relationships between users and the platform. We present a conceptual model to enable deeper understandings of how forms of social interaction and play are motivating users contributing to citizen science project to participate in the online processes. Practical implications – The findings of this paper provide practical implications for how citizen science, and also other crowdsourcing platforms, can engage with notions of play and gamification to motivate participation. Originality/value – Using detailed examples of online content, we reveal how participants of the Zooniverse.org demonstrate aspects of ‘gamised’ behaviour. We argue that the exploration of gaming as well as play provides evidence that contributing to citizen science projects can be both utilitarian and hedonic.
منابع مشابه
An Exploratory Study of Data Quality and Participation in a Games-for-Science Game Community
In this paper we explore what predicts data quality and participation by human subjects in an online, games-for-science community. The advent of games for science, citizen science, and online laboratories represent a new world of possibilities for conducting scientific research with human subjects. However, many questions remain about the quality of participation across individual games. In thi...
متن کاملWhy Won't Aliens Talk to Us? Content and Community Dynamics in Online Citizen Science
We conducted a quantitative analysis of ten citizen science projects hosted on the Zooniverse platform, using a data set of over 50 million activity records and more than 250, 000 users, collected between December 2010 and July 2013. We examined the level of participation of users in Zooniverse discussion forums in relation to their contributions toward the completion of scientific (micro-)task...
متن کاملMotivation to Participate in an Online Citizen Science Game: A Study of Foldit
Online citizen science projects have the potential to engage thousands of participants with scientific research. A small number of projects such as Foldit use an online computer game format. Motivation to participate in Foldit was investigated in a group of 37 players using an online survey, semi-structured interviews and participant observation. Results suggest that contributing to scientific ...
متن کاملDesign Guidelines for the User-Centred Collaborative Citizen Science Platforms
Online Citizen Science platforms are good examples of socio-technical systems where technology-enabled interactions occur between scientists and the general public (volunteers). Citizen Science platforms usually host multiple Citizen Science projects, and allow volunteers to choose the ones to participate in. Recent work in the area has demonstrated a positive feedback loop between participatio...
متن کاملCollective Intelligence in Citizen Science - A Study of Performers and Talkers
Online citizen science [Silvertown 2009] can be seen as a form of collective intelligence Lévy [1997] and Woolley et al. [2010] in which the wisdom of the crowd is applied to the Web to advance scientific knowledge [Prestopnik and Crowston 2012] Thus far, online citizen science projects [Bonney et al. 2009; Gray et al. 2012] have applied millions of volunteers to solving problems in a wide arra...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Aslib J. Inf. Manag.
دوره 68 شماره
صفحات -
تاریخ انتشار 2016